The new (well, relatively) infa and update for the state of affairs at the new addon to SK2, as well as some comments of developers to the balance of races in the current Vol:
* The distribution of mucus by overlords is available after the construction of evoluine
* Wortex Maszer does not work through the air, but at the same time, the Masnishpus had Stasis – it freezes aviation. In other words, they divided the vortex into 2 aborts.
* Clans support will be similar to the one in Warcraft 3
* In Hots, as in Diablo 3, there will be an opportunity to play on any server, as well as change the language of the game in the settings
* Warcondes are effective against everything, but their ability with anti-mechanical missiles automatically casts on the nearest units. Auto-caste is turned on by defending, but if you do not want to spend missiles on helion or enemy stalkers, you can turn off the ability and kill the necessary targets using the basic attack by Warhond
* Function "Replay Management" – a certain answer to Blue instead. Chris Sigati also said that the addition of Lan will only contribute to piracy
* About 4 new cards will be in Mappul in each of the game formats, like 1×1/2×2/3×3/4×4
* Schredder was removed due to a similar role with Siji-Tank
* The replicant was removed due to the large number of negative reviews on the close-up and reduction of choice in different matches. For example, on the TBP, the terrane was to the detriment of building a tank, t.To. Protoss would simply repeat them (and there would be a Terran of the Armed Forces with Zila and Siji Tanks)
* underground movement to the Beans removed, t.To. Gorgogs so added a lot of strongly strong to Leit Ham, such as speeds of hydraulis and Chardzh Ultralsi
* Spider-Mins were rejected so as not to strengthen the tan. At the moment, it is difficult to use Widow-mines, coupled with tanks, and this is the calculation. In addition, if the tank shoots at the detected unit, the explosion from the mine will not happen
* Tempest is a strategic siege unit, of a link different type compared to the colossus or a tank cub
* There is a chance that Carrier will be returned to the game at the same time with Tempest, but Bluezes look at the fact that the roles of units are not similar. Moreover, at the moment, the role of Carrier is taken by a colossus, even a little better with a splash. Bluczov does not yet have a final solution about the complete removal of Carrier from the game
* One of the conceptual chips of Vodad (a brief nickname of the last addon SK2-Legacy of the Void) is the customized skins of the troops, but due to memory restrictions, it will only reject the players. Just imagine the 4×4 match, this one has one thor, the second – Thor with Fintifli on the right foot, the third has a decorated mutualisk, the fourth has a pink muttialist. The game will turn into something incomprehensible and difficult to "readable"
* There are no plans for any releases of individual missions on the plot and history of Starcraft. In addition, d.B. He noticed that Bluezov had some problems with subsidiaries in the development of additional.content to the game
* Close -up most likely after Hots
* Different models of the "payment" of the game will be considered in the close -up. But while the usual free-to-play, everything is there, and only steep chips can be purchased
* Close -up is not planned as a separate product in the department.box, only through electronic sale
* D.B. He noticed that in the campaign of Will not clearly clarified the moments with the attack by Reinor on the ship of Valerian Mengsk and Valerian’s motivation to help Reinor. Blue and they know that and why everyone did or do, but they believe that this was not shown or explained quite clearly in the campaign and will take this shortage in the future
* Another defect in Volya’s campaign is not very understandable actions of Reinor himself. “Why did he suddenly decide to help Tosha? After all the hatred of Mengsk? Why is he not trying to remember his lover? Hmm, he probably performs these tasks just for fun and to have fun."And all such missions that were outside of history, they did not give a holistic picture and the logicality of what was happening. But with Kerrigan everything was a little better. There are no missions in the game where “the designers have made this mission just for jokes and for the entertainment of the player-player”, there was clarity everywhere, why Kerrigan began the invasion-due to rage and hatred. Again, Reinor was an alcoholic who had no means to resist Mengsk or return Kerrigan, so he was looking for various means to achieve any goal in life.
* To the question "who is now the Kerrigan is still coming?"Browner replied that she is still a man with a share of that Zergovskaya nature inside. That Kuregovsky mutagen has not yet completely left her, and we have to play the Hots campaign to understand what is happening to her. She can still create chaos and devastation, but she is still a person, albeit with the dreadlocks.
* Kerrigan will not have a psi-scrap, as it was in Brudvar, where it was only a symbolic ability to show that she was a psionic. In SK2 a powerful engine and we can use its various abilities.
* The immediate plans – several weeks for the completion of Patch 1.5.0, which is almost completed. Further, subject to the pistol at the Browner’s temple with the phrase “Name one thing”, he replied: “Resumption from the repleles”, but you still need to make so many things: groups, clans, cooperative viewing of repleles
* Closely will never be satisfied with the balance in SK2, but nevertheless, but d.B. He believes that now it is increasingly ok. They still see multi -wing Korean Terran on GSL, but it looks better than a few months ago. Closely, 4-5 Helions were too effectively restrained by graves, Terran sent Helions with the thought “The main thing is to kill drones, do not care for helion”, Browner considers this completely not strategic, and therefore did +2 radius to the Quin. Blizza know about seething in the community, but while they are waiting for everything to stabilize
* Only in North America in the GM and the Master of Leagues of Blue, they notice the superiority of the grains over the protosss. But around the world, the picture looks quite balanced. Here, closely, they also prefer to wait and hope that some strategies and builds are migrated from Korea, Europe and other regions to North America, so that in the future everything will return to normal there. In general, they are waiting for stabilization again.
* Therefore, significant changes are not planned in the near future, there are a couple of ideas that are in the clouds, but so far they are loved by everyone and prefer to wait
* To the question of protosss against the mass-mutalists, Brauder refers us to an upgrade to the range of the Phoenixes and to the fact that he is as underestimated as Prism, which appeared not so long ago. Browner does not consider himself a player of the master of the league, but for example Devid Kim, GML-IGRK, copes with the mass-mut with improved phoenixes perfectly
* The energy field of the pylon does not work on the high grant, and Browner considers this change correct. Sometimes it was done by truly powerful allah-in attacks and sometimes it was difficult to prevent or kill. Browner also says that this was not in the ideas or plans that the pylons will give their field to the high grade.
* after the release of Hots, perhaps the wave will also balanced
* HOTS differs from the will by the presence of new ways to withstand various game situations, closely, depending on this, to balancing both parts of the game. For example, in Hots we have a weld host who copes with anything perfectly, but the weld-hustle is not in the wave, and how to be? Therefore, nearly, they will carefully monitor this moment of balancing races.
* Returning to the question of strengthening the aircraft carrier of the protosss instead of Tempest, Brauder answered with a whole wall of blue text. I’ll try to briefly outline his thoughts
– – – if you change your unit so much, then it becomes a completely different unit. For example, make a Medivak with 200 health and under construction from a factor. Then it will already be a robot physician. Browner believes that unit should be clear to the players.
– – – Carrier with a radius of 22 cells – this is a completely different unit, but the interceptors remain the same and they can also be shot all of them
—So far there were no significant arguments ala “look, Carrier has such a mega-specificity, because of which he must definitely stay!!"
– – – Brauder clearly hinted at the somewhat unjustified desire of the players to leave Carriere as a unit, which they hardly build, if they are not building at all
—the “successful” interaction of Vidou-Min and Kerriers could consist in the fact that mines would jump on interceptors and one detonation would have demolished everyone
* The Terran’s answer to mutualisk will still be stamped Marina, the Torah and now mines, which cling to both ground and air units
* New mines – a kind of test for closely in terms of balancing. Make them cheap – they will demolish absolutely everything. Expensive – they will be built only against expensive c. Killing the target, you sacrifice a mine. Therefore, it is difficult to balance between all these attributes.
* On the approximate dates of the beta and the release of Hots are not known, closely want to complete the patch 1.5.0 first, and then already by circumstances. But it is clear that beta is very soon. Browner really wants to play with various players, t.To. It is very difficult for him to find opponents of a similar level in the office of Blizard
* What was not shown to the public – two new worms of Nidus. The first – generating mucus from point A (drone, the same nidus) to point B (create anywhere). After creating points B, the crypt begins to spread from and to this head of the nidus (t.e. to b). A certain carpet from mucus. After all, it will be cool to watch the mucus approaches the bunker with Marins, pushes him and Marina inside sit in fear and, in anticipation of how death will run to them from nowhere to spread mucus.
* The second new type of nidus – attacks buildings. He cannot attack KSMA, but is convenient for leaching key buildings, pylons, extensions, etc.D. You just need to beat it with any units. This version of Nidus was created for those cases when Harassing ceased to work with mugalis. This is by the way a Zaragov response to Orakl Protossov, who also makes “Harass without killing workers”